![]() A bounty hunter may develop a penchant for irrational paranoia. Maybe your vestal will become obsessed with self-flagellation as a means to feel safe and pure. They're coping mechanisms, or manifestations of PTSD. At a certain point, characters will develop afflictions or quirks. Every moment spent in these places is traumatizing, as represented by a stress meter. ![]() The dungeons you explore are full of wrong things, and death is always waiting somewhere close. Chances are, they will not.Īggravating this is an emphasis on the mental health of your party. A dead fighter is never coming back, and if you spent five hours building a party of high-level champions to take on the final areas, you'd better hope they survive long enough to complete the task. Combat is meticulous and turn-based, pitting parties of four against all the worst things the developers could come up with. That’s just a few of the trinkets that will make life easier.Each expedition is a slowly unravelling disaster, as you have to juggle the health and comfort of your adventurers against your resources and ambitions. Rat Carcass: Immune to death by the Crimson Curse.Mantra of Fasting: +33% MAX HP if Wasting, +6 SPD if Wasting.Always dropped by the Fanatic boss after his first defeat. Ancestor’s Vintage: Delays Crimson Curse craving.There are also multiple new trinkets that will help deal with the Crimson Curse. The Sanguine Vintners District, a new structure in your HQ town, will produce two vials of blood per week. How To Get Blood: Blood is dropped by enemies from The Courtyard only - only Bloodsuckers and DLC enemies drop The Blood.The Crimson Curse causes heroes to crave blood, and a lack of blood while dungeon crawling drains a hero, eventually leading to death. The Blood is a new item in The Crimson Court, and it’s your primary resource for slowing the depilating effects of the Crimson Curse. Those are the only ways to completely remove the curse, but you can also slow the effects through a number of means - drinking blood or carrying trinkets. Complete the “A Bewitching Predator” Quest: Finishing this final quest will remove the Crimson Curse from all currently afflicted heroes - and all future instances of the curse can be removed at the Sanitarium. ![]() Defeat Courtyard Bosses: Anyone in your party that’s present when a Courtyard boss is killed will lose the Crimson Curse. Neither are “permanent” - party members can still contract the disease when exploring and fighting Bloodsuckers. There are two ways to cure the Crimson Curse. When in blood lust or wasting modes, the infected hero will refuse to move, cause stress damage, and attack allies randomly. Blood will cure these status ailments - but beware, feeding an infected hero blood in craving status immediately gives blood lust. When infected, the Crimson Curse causes slow degeneration starting at passive, going to craving, then wasting, then death. This difficult human adversary fights tirelessly to kill all Bloodsuckers. These enemies appear in The Courtyard, and after completing the first mission, will spread to other dungeons and spawn more regularly as the infestation level increases.īeware The Fanatic: It’s also worth noting that if you enter a dungeon at Medium Infection with 2+ heroes afflicted with the Crimson Curse, a wandering boss called The Fanatic will spawn. The Crimson Curse is contracted randomly when encountering Bloodsucker enemies. Before getting that far, there are two permanent cures for the Crimson Curse, and a few ways to stave off the nasty side-effects. The Crimson Curse is both a blessing and a curse, and if you’re well-stocked on blood, can provide plenty of bonuses to your team. How To Cure The Crimson Curse | Affliction Breakdown
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